Hello, I'm Jordan H.J. I make videos about gaming history, documentaries about game development, video game reviews, Top 5 Lists, Let's Plays in my series called I Just Played, retrospectives and opinion videos. I also have a series called Games In The Media, which discusses times that video games have been featured in the news.
I also like to post polls and fun bits of gaming trivia to my community tab. If you like what you see, please consider subscribing, becoming a patron!
Hello, I'm Jordan H.J. I make videos about gaming history, documentaries about game development, video game reviews, Top 5 Lists, Let's Plays in my series called I Just Played, retrospectives and opinion videos. I also have a series called Games In The Media, which discusses times that video games have been featured in the news.
I also like to post polls and fun bits of gaming trivia to my community tab. If you like what you see, please consider subscribing, becoming a patron!
Quick answers
Yes. It uses YouTube’s supported sub_confirmation=1 parameter on the channel URL.
We read public HTML and RSS, not the private Studio API. Counts can lag or round differently.
We count distinct playlistId values embedded in the public channel HTML. That can include tabs, shelves, or duplicates — treat it as a rough signal, not Studio’s exact total.
Yes. It summarizes public data and your subscribe URL. Always respect YouTube’s terms when linking or embedding.
Use clear sections, real FAQs, and follow-up searches. Pair AdSense with honest editorial embeds—not fake “download” buttons.